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700+ Linux Gameplay Benchmarks at 6K resolution and beyond - looking for feedback on making this data more useful

https://lemmy.zip/pictrs/image/158af00f-396c-4298-8dd1-76b222fab8b6.avif

I've been running gaming benchmarks on Fedora, CachyOS, etc. With an RX 7900 XT at 6016x3384 (Apple Pro Display XDR) for the past few years. Over 700 games tested with MangoHud overlays showing FPS/frametimes and more. As far as I can tell, this is the only dataset of its kind - most benchmarks cap at 4K, and almost none test native Linux (vs Windows or Proton comparisons). I'm trying to figure out how to make this more useful to the community. Currently it's all on YouTube (channel: GreenMinusBlue), but I'm working on extracting the raw data into a searchable format. Questions for the community:

Would a structured dataset (CSV/JSON) be useful to anyone? Any games you'd want to see tested at extreme resolutions? Best way to preserve this kind of data long-term?

artyom - 1day

My friend, this is not how you use QR codes. Please post a link.

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GreenMinusBlue @lemmy.zip - 1day

I've got some genuinely weird data that i would like too add. I think some might also find interesting to discuss:

I call it : The 15K anomaly — I benchmark at resolutions up to 15K (yes, fifteen thousand pixels wide). Some games run better at 15K than at 6K on the same hardware. The math doesn't work. I still don't fully understand why. GPU utilization seems the same, but FPS goes up. From 20-30 FPS in 4-6K to 30-40 FPS in 15K (upscaled, not native) Proof in the link here : https://www.youtube.com/watch?v=MJQomo8CbmU

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