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Weekly “What are you playing” Thread || Week of November December 21st

What have y'all been playing?

I am not playing a ton right now. But I have been playing slice and dice on my phone from time to time. It's really fun! A good time killer

BarHocker @discuss.tchncs.de - 11hr

I am playing Haste, unbelievably energetic game, addictive and fun.

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jrbaconcheese - 12hr

Back and forth between Silksong (on console) until either my thumbs hurt or I’m overly pissed off, then Satisfactory on PC. Then after about 321 hours I remember I have to eat or pee.

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Vodulas [they/them] - 10hr

Just gotta get this aluminum factory up, then I'll be done. What's that MAM, you're done scanning a hard drive? New recipe you say. Guess I need to rebuild that aluminum factory...

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jrbaconcheese - 7hr

Silksong has the other end of the problem: “Fuck this, I’m never going to play again” rage quit. So I get a day or two off.

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TabbsTheBat (they/them) - 12hr

Im replaying the original dying light :3. Honestly the way old games are better in so many ways, and worse in others is something I find interesting

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Gamma - 11hr

Elaborate! If you want to, that first Dying Light was a great game but I never played the sequels

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TabbsTheBat (they/them) - 11hr

This is mostly for AAA games not so much indies.. and not neccessarily just dying light

One thing about older games that tends to be better imo is the world design, even with the worse tech a lot of the time they feel more tightly designed around the mechanics, being more densely populated with content, instead of just being massive open worlds even when that doesn't serve the gameplay loop, or having the far cry 5 "tackle zones in whatever order" thing, which just leads to them all feeling inconsequential and kinda samey, cause you don't get zones designed for specific skills you pick up later etc. and in general newer games feel more homogenized imo, like every game is an open world first person shooter, with light RPG elements (unless it's an online arena hero shooter), and what would've been the central mechanic boils down to a small part of it. so dying light for me feels like a parkour game while more of the modern games that feature those mechanics feel like games that happen to have parkour in them

Also in general older games feel less intrusive, newer games just have pop-ups and collectables and UI for every little thing all the time, it feels like it just wants you to buy a battlepass and DLC and whatever else

But where they are a lot worse is accesability. I mean dying light's controller settings are weird, like you have 4 presets you can change, but you can't bind the buttons individually, and some games I played don't have options to rebind at all even if they detect the controller. I always end up just using steam input anyway tbh, but if not for that replaying those games would be a lot more painful, also I often find a lot of settings like FOV or whatever else lacking (dying light is fine in that regard :3), and there's also things in a lot of older games where they don't neccesarily remind you what quest you're on, or teach you certain mechanics etc. So sometimes when I take a break from one for a while I end up needing to just run around or look up what im actually meant to be doing lol :3 maybe that's just me

Though overall I do enjoy a lot of the older games more than modern ones in the AAA scene lol. I do still play a lot of modern indies as well :3

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Gamma - 6hr

🎯

Good description of the problems! I don’t play many big games nowadays but the tutorialization definitely feels heavy handed. I’m reminded of the newer Doom games that want to make sure players don’t get confused with pops for every single enemy. I think it’s a result of trying to scoop up a wider net of players to recoup those crazy dev costs.

Accessibility is a big win, replaying older games is sometimes very jank because of how games have evolved!

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_Lory98_ @discuss.tchncs.de - 9hr

I got to chapter 12 of Final Fantasy VII Rebirth and can't be bothered to finish it. I really don't like how so much of the game feels like padding. There are parts that flow naturally, but they get interrupted by long wastes of time that usually force you to play really bad minigames. At some point the dungeons too started to feel samey. The open world is also Ubisoft-level bad, so I've been ignoring it.

The story also feels like a downgrade from the original version in some ways. I though some sequences had less impact (specifically Dyne's story and Red's trial. Shinra Mansion too I thought was ruined).

I'm not really a fan of remakes in general. I think they are usually unnecessary and a wasted opportunity to do something new, and it bothers me how they often try to "erase" the original's gameplay. This one in particular feels like an excuse to sell a single game split in three parts. I doubt I'll be playing the third one.

I've been trying The Last Remnant. Its gameplay is kinda weird and unique, although a bit too opaque. Not sure if it's good, but it's at least interesting.

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pressedhams - 12hr

Absolum. A side scroller rogue like. The art is beautiful. Combat satisfying. The four characters all have depth and story. Couch or online coop. Super fun!

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newtraditionalists @beehaw.org - 10hr

Destiny 2 always, it's the dawning right now so enjoying that. Not much else at the moment. Rocket league is another always kinda game so that as well.

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Vodulas [they/them] - 10hr

A lot of Peak with my partner. Having a ton of fun

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Chris Remington - 8hr

Diablo 4 season 11

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Tynan - 5hr

Persona 3 Reload. Borrowed it from the library. And on the side, some Slay the Princess.

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AceFuzzLord @lemmy.zip - 5hr

Just finished the holiday carrolling quest in Toontown Rewritten last night.

I have also recently been having fun with the KilaFlow demo. It's a 3D platformer that has you playing through each level multiple times but is still really fun because it can be fairly fast paced.

But I think my crowning achievement for games played this month was beating my first ever fallout new vegas run a couplendays ago. Embarrassed the Legate with just a fully modded war club... before embarrassing Oliver with Salt Upon Wound's Fist after talking him down in a House run.

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Poopfeast420 @lemmy.zip - 6hr

Putting a lot of time into Clair Obscur: Expedition 33. I'm deep in Act 2, probably close to the end.

Since I cleared a bunch of areas that I wasn't supposed to yet, thanks to the parry that makes you invincible, I'm massively overleveled. I don't mind this kinda stuff though, even like it in RPGs like this, so it's not a big deal, that story bosses die in like three turns or something at this point.

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