The gameplay survey is back! This survey is a chance for us to hear directly from you. We want to learn more about who you are, how you play, and how you feel about the game today as well as the long term vision we are building toward.
The survey should take about 15 minutes to complete, and you are free to skip any questions you prefer not to answer. As a thank you for participating, all respondents will receive an in game reward. This year’s reward is a light up Café Musain hangar flair, attributed directly to your account. Rewards will be distributed shortly after the survey period ends on January 15.
Essence_of_Meh in starcitizen @lemmy.world
Star Citizen Gameplay Survey 2025
https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/live-feedback-star-citizen-gameplay-survey-1Full survey questions here if anyone wants to glance over them (or review them long after the survey has ended).
Survey Questions:
::: spoiler Citizen Info
Getting to know who you are as a player
1.Please enter your in-game handle (used for distributing survey award)
2.Please enter the e-mail associated with your account (used for distributing survey award)
3.Please select your age
4.What is your gender?
5.How new to Star Citizen are you?
6.Are you currently part of an in-game org?
7.How many hours a week do you play video games in general?
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::: spoiler Controls, Setup, and Session Habits
How you play and engage with the game moment to moment
8.What is your preferred primary input setup for playing Star Citizen?
9.What auxiliary input devices to you use?
10.Do you own a VR headset?
11.How interested are you in playing Star Citizen in VR?
12.What part of Star Citizen would you be most excited to experience in VR?
13.What is your main barrier to using VR?
14.How would you describe your typical combat focus in the game?
15.Rate your overall game client performance (higher is better)
:::
::: spoiler Community and Content Engagement
How you participate in the Star Citizen community
16.What Star Citizen content do you enjoy watching?
17.Where do you engage with the Star Citizen community?
18.Which seasonal promotions do participate in or enjoy?
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::: spoiler Core Gameplay Experience
Your enjoyment of the major loops and how you engage with them
19.Rate your enjoyment with the current gameplay loops.
Mining
Salvage
FPS Combat
Ship Combat
Cargo Transport
Global Events
20.Engineering Gameplay
Overall enjoyment
Clarity of engineering roles and tasks
Balance of workload and upkeep
Impact on multicrew gameplay
Ease of learning the engineering systems
Engineering UI/UX clarity
21.What is the gameplay loop you use for most of your UEC income?
22.Which gameplay loop do you want to enjoy more than you currently do? Why?
Please enter at most 3000 characters
23.Which ship would you like to use more often, but don’t, due to bugs or incomplete functionality?
Please enter at most 500 characters
24.Rank the gameplay archetype you would like to see more ships created to support
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::: spoiler Missions, Economy, and Progression
How rewarding missions and progression systems feel to you
25.Rate the following aspects of the in-game economy.
The overall economy in the game feels balanced and rewarding.
The cost of repairing, refueling, and restocking ships feels fair.
Insurance claim timers and expedite fees feel appropriate for the gameplay.
The income from missions feels worth the time and effort required.
The income from ship salvaging feels worth the time and effort required.
The income from mining feels worth the time and effort required.
The cost of personal gear such as weapons and armor feels reasonable.
The cost of ship components and weapons feels reasonable.
The cost of ships feels appropriate relative to the effort required to earn them.
The cost and rental period for renting ships feels fair and worthwhile.
26.Mission satisfaction
Overall, I enjoy the mission system and the missions currently available.
Mission givers offer content that feels rewarding and worth playing.
Mission rewards generally feel fair for the difficulty involved.
Mission objectives and expectations are clear to understand.
There is enough variety in missions to keep gameplay interesting.
27.What rewards would you like to see added to missions that are not currently offered?
Please enter at most 500 characters
28.What new mission types would you like to see added to the game?
Please enter at most 500 characters
:::
Continued...
::: spoiler Combat Systems
Your experience with ship and FPS combat
29.Ship Combat.
Overall, I find ship combat fun and engaging.
Fighting AI ships (PVE combat) is enjoyable and well-balanced.
Fighting other players (PVP combat) is enjoyable and well-balanced.
Missile mechanics provide clear feedback and feel engaging to use.
Bombing mechanics provide clear feedback and feel engaging to use.
Multicrew ship combat feels impactful and worth participating in.
The variety of ship weapons feels meaningful and situationally useful.
The variety of ships available supports different playstyles effectively.
The flight model supports tactical maneuvering and enjoyable dogfights.
AI pilots behave in ways that feel dynamic, challenging, and fun to fight.
Large ships provide gameplay that feels distinct from small ships.
Ship destruction mechanics feel fair and appropriately punishing without being excessive.
Ship speeds in combat feel appropriate for meaningful maneuvering and engagement.
30.FPS Combat
Overall, I find FPS combat fun and engaging.
FPS weapons feel diverse and useful in different situations.
Character movement and animations during FPS combat feel smooth and responsive.
AI enemies in FPS combat feel dynamic and provide a satisfying challenge.
Personal armor options feel distinct and useful depending on the scenario.
:::
::: spoiler Law, Crime, and Actor Systems
Survival mechanics, legal gameplay, and character systems
31.Law and Criminality
Piracy feels risky but rewarding enough to be worth attempting.
Illegal missions are fun and feel distinct from legal missions.
The prison system feels fair, understandable, and appropriately punitive.
Stanton feels safe and lawful in a way that matches the game world.
Nyx feels somewhere between Stanton and Pyro for its lawfulness and safety
Multicrew ship combat feels impactful and worth participating in.
The overall law and crime system enhances the gameplay experience.
32.Actor Systems (Inventory, Injuries, Status, Survival)
Hunger and thirst are balanced well, adding mild survival management without becoming intrusive.
Injuries are noticeable and require meaningful choices to manage.
The methods for treating injuries are intuitive and engaging.
AI enemies in FPS combat feel dynamic and provide a satisfying challenge.
Managing and moving items in my inventory feels simple and intuitive.
Looting items, equipment, and valuables in the game world feels rewarding and worthwhile.
:::
::: spoiler Year in Review
Tell us which new features, ships, items, and experiences resonated with you
33.Which new gameplay or story experience released this year was your favorite?
Please enter at most 500 characters
34.Which new ship released or made flyable this year was your favorite?
35.Which new weapon added this year did you enjoy the most?
Please enter at most 500 characters
36.Which new armor or armor set added this year was your favorite?
Please enter at most 500 characters
37.Which new ship paint released this year was your favorite?
Please enter at most 500 characters
38.Which new addition this year did not land well for you?
Please enter at most 1000 characters
:::
::: spoiler Future Vision
Where you want the game to grow
39.Rank the following upcoming gameplay features based on how excited you are to see them added or expanded in Star Citizen.
40.What new feature released this year had the biggest impact on your enjoyment of the game?
Please enter at most 300 characters
41.What feature or change would most increase your playtime next year?
Please enter at most 800 characters
42.What frustrates you the most in the current game?
Please enter at most 800 characters
43.What keeps you coming back to Star Citizen?
Please enter at most 800 characters
:::
::: spoiler Final Feedback
Your closing thoughts about the state of the game
44.If you could give one message to the developers about the state of Star Citizen today, what would it be?
Please enter at most 2000 characters
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