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Star Citizen Gameplay Survey 2025

https://robertsspaceindustries.com/spectrum/community/SC/forum/4/thread/live-feedback-star-citizen-gameplay-survey-1

Hello!

The gameplay survey is back! This survey is a chance for us to hear directly from you. We want to learn more about who you are, how you play, and how you feel about the game today as well as the long term vision we are building toward.

The survey should take about 15 minutes to complete, and you are free to skip any questions you prefer not to answer. As a thank you for participating, all respondents will receive an in game reward. This year’s reward is a light up Café Musain hangar flair, attributed directly to your account. Rewards will be distributed shortly after the survey period ends on January 15.

You can find the survey here:
Star Citizen 2025 Player Survey – Fill out form

Thank you for taking the time to share your thoughts with us. We appreciate your continued involvement and look forward to what 2026 brings.

Baior
Player Experience Team

QuadratureSurfer @lemmy.world - 58min

Full survey questions here if anyone wants to glance over them (or review them long after the survey has ended).

Survey Questions:

::: spoiler Citizen Info

Getting to know who you are as a player

1.Please enter your in-game handle (used for distributing survey award)

2.Please enter the e-mail associated with your account (used for distributing survey award)

3.Please select your age

  • [ ] 18 - 24
  • [ ] 25 - 34
  • [ ] 35 - 44
  • [ ] 45 - 59
  • [ ] 60+

4.What is your gender?

  • [ ] Female
  • [ ] Male
  • [ ] Non-binary
  • [ ] Other
  • [ ] Prefer not to say

5.How new to Star Citizen are you?

  • [ ] Very new (started in the last few months)
  • [ ] Somewhat new (started 3 to 6 months ago)
  • [ ] Intermediate (started 6 months to a year ago)
  • [ ] Veteran (Been playing for a year or more)

6.Are you currently part of an in-game org?

  • [ ] Yes
  • [ ] No

7.How many hours a week do you play video games in general?

  • [ ] 1 - 4 hours/week
  • [ ] 4 - 8 hours/week
  • [ ] 8 - 12 hours/week
  • [ ] 12 - 16 hours/week
  • [ ] 16 - 20 hours/week
  • [ ] 20+ hours/week

:::

::: spoiler Controls, Setup, and Session Habits

How you play and engage with the game moment to moment

8.What is your preferred primary input setup for playing Star Citizen?

  • [ ] HOSAS (Dual stick)
  • [ ] HOTAS (Stick and throttle)
  • [ ] MKB (Mouse and keyboard)
  • [ ] Gamepad
  • [ ] HOMAS (Mouse and stick)

9.What auxiliary input devices to you use?

  • [ ] Head tracking (TrackIR, Tobii)
  • [ ] Off-hand Throttle
  • [ ] Auxiliary button/input panel
  • [ ] MFD or touch screen device
  • [ ] Flight pedals

10.Do you own a VR headset?

  • [ ] Yes, and I use it regularly
  • [ ] Yes, but I rarely use it
  • [ ] No, but I plan to buy one
  • [ ] No

11.How interested are you in playing Star Citizen in VR?

  • [ ] Extremely interested
  • [ ] Somewhat interested
  • [ ] Not interested

12.What part of Star Citizen would you be most excited to experience in VR?

  • [ ] Flying
  • [ ] FPS
  • [ ] Multicrew gameplay
  • [ ] Not interested in VR

13.What is your main barrier to using VR?

  • [ ] Cost of hardware
  • [ ] Motion sickness
  • [ ] Performance
  • [ ] None
  • [ ] No interest

14.How would you describe your typical combat focus in the game?

  • [ ] I primarily play PVE activities.
  • [ ] I mostly play PVE but occasionally participate in PVP.
  • [ ] I mostly play PVP but also participate in PVE.
  • [ ] I primarily play PVP activities.
  • [ ] I avoid combat when possible.

15.Rate your overall game client performance (higher is better)

  • [ ] 1
  • [ ] 2
  • [ ] 3
  • [ ] 4
  • [ ] 5

:::

::: spoiler Community and Content Engagement

How you participate in the Star Citizen community

16.What Star Citizen content do you enjoy watching?

  • [ ] Inside Star Citizen (ISC)
  • [ ] Star Citizen Live (SCL)
  • [ ] Ship, Patch, and Promotion Trailers
  • [ ] Citizencon Updates

17.Where do you engage with the Star Citizen community?

  • [ ] Reddit
  • [ ] Spectrum
  • [ ] Discord
  • [ ] Twitch
  • [ ] Youtube
  • [ ] Twitter
  • [ ] Bar Citizens
  • [ ] Other

18.Which seasonal promotions do participate in or enjoy?

  • [ ] In Case You Missed It
  • [ ] Lunar New Year
  • [ ] Coramor
  • [ ] Stella Fortuna
  • [ ] Invictus Launch Week
  • [ ] Alien Week
  • [ ] Foundation Festival
  • [ ] Ship Showdown
  • [ ] Pirate Week
  • [ ] Day of the Vara
  • [ ] Intergalactic Aerospace Expo
  • [ ] Luminalia

:::

::: spoiler Core Gameplay Experience

Your enjoyment of the major loops and how you engage with them

19.Rate your enjoyment with the current gameplay loops.

Mining

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Undecided
  • [ ] Enjoyable
  • [ ] Very Enjoyable

Salvage

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Undecided
  • [ ] Enjoyable
  • [ ] Very Enjoyable

FPS Combat

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Undecided
  • [ ] Enjoyable
  • [ ] Very Enjoyable

Ship Combat

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Undecided
  • [ ] Enjoyable
  • [ ] Very Enjoyable

Cargo Transport

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Undecided
  • [ ] Enjoyable
  • [ ] Very Enjoyable

Global Events

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Undecided
  • [ ] Enjoyable
  • [ ] Very Enjoyable

20.Engineering Gameplay

Overall enjoyment

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Neutral
  • [ ] Enjoyable
  • [ ] Very Enjoyable

Clarity of engineering roles and tasks

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Neutral
  • [ ] Enjoyable
  • [ ] Very Enjoyable

Balance of workload and upkeep

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Neutral
  • [ ] Enjoyable
  • [ ] Very Enjoyable

Impact on multicrew gameplay

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Neutral
  • [ ] Enjoyable
  • [ ] Very Enjoyable

Ease of learning the engineering systems

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Neutral
  • [ ] Enjoyable
  • [ ] Very Enjoyable

Engineering UI/UX clarity

  • [ ] Very Poor
  • [ ] Poor
  • [ ] Neutral
  • [ ] Enjoyable
  • [ ] Very Enjoyable

21.What is the gameplay loop you use for most of your UEC income?

  • [ ] Mining
  • [ ] Salvage
  • [ ] Ship Combat Missions
  • [ ] FPS Combat Missions
  • [ ] Hauling Missions
  • [ ] Commodity Trading
  • [ ] Piracy

22.Which gameplay loop do you want to enjoy more than you currently do? Why?
Please enter at most 3000 characters

23.Which ship would you like to use more often, but don’t, due to bugs or incomplete functionality?
Please enter at most 500 characters

24.Rank the gameplay archetype you would like to see more ships created to support

  • [ ] Fighter Combat
  • [ ] Multicrew Combat
  • [ ] Mining
  • [ ] Salvage
  • [ ] People Transport
  • [ ] Cargo Hauling
  • [ ] Repair, refuel, and rearm support
  • [ ] Medical Support
  • [ ] Interdiction

:::

::: spoiler Missions, Economy, and Progression

How rewarding missions and progression systems feel to you

25.Rate the following aspects of the in-game economy.

The overall economy in the game feels balanced and rewarding.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The cost of repairing, refueling, and restocking ships feels fair.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Insurance claim timers and expedite fees feel appropriate for the gameplay.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The income from missions feels worth the time and effort required.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The income from ship salvaging feels worth the time and effort required.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The income from mining feels worth the time and effort required.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The cost of personal gear such as weapons and armor feels reasonable.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The cost of ship components and weapons feels reasonable.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The cost of ships feels appropriate relative to the effort required to earn them.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The cost and rental period for renting ships feels fair and worthwhile.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

26.Mission satisfaction

Overall, I enjoy the mission system and the missions currently available.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Mission givers offer content that feels rewarding and worth playing.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Mission rewards generally feel fair for the difficulty involved.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Mission objectives and expectations are clear to understand.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

There is enough variety in missions to keep gameplay interesting.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

27.What rewards would you like to see added to missions that are not currently offered?
Please enter at most 500 characters

28.What new mission types would you like to see added to the game?
Please enter at most 500 characters

:::

1
QuadratureSurfer @lemmy.world - 58min

Continued...

::: spoiler Combat Systems

Your experience with ship and FPS combat

29.Ship Combat.

Overall, I find ship combat fun and engaging.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Fighting AI ships (PVE combat) is enjoyable and well-balanced.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Fighting other players (PVP combat) is enjoyable and well-balanced.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Missile mechanics provide clear feedback and feel engaging to use.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Bombing mechanics provide clear feedback and feel engaging to use.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Multicrew ship combat feels impactful and worth participating in.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The variety of ship weapons feels meaningful and situationally useful.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The variety of ships available supports different playstyles effectively.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The flight model supports tactical maneuvering and enjoyable dogfights.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

AI pilots behave in ways that feel dynamic, challenging, and fun to fight.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Large ships provide gameplay that feels distinct from small ships.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Ship destruction mechanics feel fair and appropriately punishing without being excessive.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Ship speeds in combat feel appropriate for meaningful maneuvering and engagement.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

30.FPS Combat

Overall, I find FPS combat fun and engaging.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

FPS weapons feel diverse and useful in different situations.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Character movement and animations during FPS combat feel smooth and responsive.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

AI enemies in FPS combat feel dynamic and provide a satisfying challenge.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Personal armor options feel distinct and useful depending on the scenario.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

:::

::: spoiler Law, Crime, and Actor Systems

Survival mechanics, legal gameplay, and character systems

31.Law and Criminality

Piracy feels risky but rewarding enough to be worth attempting.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Illegal missions are fun and feel distinct from legal missions.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The prison system feels fair, understandable, and appropriately punitive.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Stanton feels safe and lawful in a way that matches the game world.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Nyx feels somewhere between Stanton and Pyro for its lawfulness and safety

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Multicrew ship combat feels impactful and worth participating in.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The overall law and crime system enhances the gameplay experience.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

32.Actor Systems (Inventory, Injuries, Status, Survival)

Hunger and thirst are balanced well, adding mild survival management without becoming intrusive.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Injuries are noticeable and require meaningful choices to manage.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

The methods for treating injuries are intuitive and engaging.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

AI enemies in FPS combat feel dynamic and provide a satisfying challenge.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Managing and moving items in my inventory feels simple and intuitive.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

Looting items, equipment, and valuables in the game world feels rewarding and worthwhile.

  • [ ] Strongly disagree
  • [ ] Disagree
  • [ ] Neutral
  • [ ] Agree
  • [ ] Strongly agree

:::

::: spoiler Year in Review

Tell us which new features, ships, items, and experiences resonated with you

33.Which new gameplay or story experience released this year was your favorite?
Please enter at most 500 characters

34.Which new ship released or made flyable this year was your favorite?

  • [ ] Drake Clipper
  • [ ] Drake Golem OX
  • [ ] Kruger L21 Wolf
  • [ ] Kruger L22 Alpha Wolf
  • [ ] Grey's Market Shiv
  • [ ] Anvil Paladin
  • [ ] RSI Perseus
  • [ ] RSI Salvation
  • [ ] Greycat MDC
  • [ ] Esperia Stinger
  • [ ] RSI Apollo
  • [ ] RSI Meteor
  • [ ] Esperia Prowler Utility
  • [ ] Anvil Asgard
  • [ ] Mirai Guardian MX
  • [ ] Greycat MTC
  • [ ] Drake Golem
  • [ ] Argo ATLS Geo
  • [ ] Anvil Super Hornet MK II
  • [ ] MISC Fortune
  • [ ] Aegis Idris P

35.Which new weapon added this year did you enjoy the most?
Please enter at most 500 characters

36.Which new armor or armor set added this year was your favorite?
Please enter at most 500 characters

37.Which new ship paint released this year was your favorite?
Please enter at most 500 characters

38.Which new addition this year did not land well for you?
Please enter at most 1000 characters

:::

::: spoiler Future Vision

Where you want the game to grow

39.Rank the following upcoming gameplay features based on how excited you are to see them added or expanded in Star Citizen.

  • [ ] Research and Crafting
  • [ ] Exploration
  • [ ] Farming
  • [ ] Base Building
  • [ ] Expanded organization tools and social gameplay
  • [ ] People Transport
  • [ ] Character Progression and Survival

40.What new feature released this year had the biggest impact on your enjoyment of the game?
Please enter at most 300 characters

41.What feature or change would most increase your playtime next year?
Please enter at most 800 characters

42.What frustrates you the most in the current game?
Please enter at most 800 characters

43.What keeps you coming back to Star Citizen?
Please enter at most 800 characters

:::

::: spoiler Final Feedback

Your closing thoughts about the state of the game

44.If you could give one message to the developers about the state of Star Citizen today, what would it be?
Please enter at most 2000 characters

:::

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