I am jealous of the high the devs must be feeling right now.
21
thingsiplay @beehaw.org - 20hr
And it's their first game. A truly WTF moment in gaming history... in a good way I mean.
13
addie @feddit.uk - 13hr
The studio is mostly ex-Ubisoft employees. So yeah, it's their first game as that studio, but they're by no means novice developers. Fair play to them for following their passion though, it's paid off.
4
thingsiplay @beehaw.org - 10hr
I think the guys starting the project were new. They might have hired experts along the way.
2
Gamma - 7hr
The main guy that started it left Ubisoft, they also hired contractors as needed.
It sounds like most of the studio is junior, there’s an interesting story behind the game!
2
nfreak @lemmy.ml - 7hr
I love the new area, I do think the bosses are a bit overtuned (especially the two new superbosses, but those should be a huge challenge), but I was also super rusty and on NG+5 so I can't really say for certain.
Super cool stuff. All 5 new bosses kicked my shit in after I'd been steamrolling the rest of the game, only beat the new area boss and called it there - the new tower shit is way too much for me. Might edit my save back down to NG+ and see how they feel.
Not a fan of the Breaking Death nerf though, I will say that. It really cripples endgame autodeath builds. One of those changes where even if it were a bug, it'd been around so long that they should've let it stay as-is.
2
popcar2 - 20hr
Fantastic timing, I just started playing a few days ago and am having a blast!
16
Skunk @jlai.lu - 17hr
Oh boy you're in for a ride!
Have fun, I'd like to start this journey again (I do, but I know the world and the story now)
11
thingsiplay @beehaw.org - 20hr
I will be one of those who play the game later in its best state. Like I did with Cyberpunk 2077. :D I just wait until more features are added and bugs get fixed.
4
unexposedhazard @discuss.tchncs.de - 17hr
From what i have heard this games released in a phenominally good state and there isnt much reason to wait. But might make sense to wait for a sale.
14
thingsiplay @beehaw.org - 16hr
I do not wait because of the state of the launch. I wait, because game will improve over time through updates. Like whatever bugs are ironed out, new features and balance changes and such. Rarely a single player game gets worse over time. In example FSR4 was added now, arguable making the game better than before, as this is the superior technology for this kind of thing on AMD hardware.
5
frunch @lemmy.world - 16hr
Patient gamers unite 🥂
2
addie @feddit.uk - 13hr
No unexpected crashes, no game breaking bugs. Performance was... dubious. It looks amazing, but UE5 has scalability issues. None of the graphics options seemed to do anything for frame count.
3
Romkslrqusz - 8hr
Some users with AMD graphics cards get a hard shutdown during the cutscenes immediately after boss fights.
I played through side by side with my partner, they had to repeat a difficult boss fight several times before they eventually just started skipping post-boss cutscenes on their system and watching them on mine.
::: spoiler They didn’t encounter the issue until:
The Lantern Boss
:::
2
lobut @lemmy.ca - 15hr
I think it's mostly done at this point but no harm in waiting.
The only harm in waiting is just seeing spoilers for anything inside your feeds.
recursive_recursion in pcgaming @lemmy.ca
Clair Obscur: Expedition 33 major 'Thank You' update now live with Verso's Drafts, photo mode, new music, and more | RPG Site
https://www.rpgsite.net/news/19167-clair-obscur-expedition-33-thank-you-update-patch-download-photo-mode-music-tga-2025cross-posted from: https://lemmy.zip/post/54840451
Hot damn that's a serious update.
I am jealous of the high the devs must be feeling right now.
And it's their first game. A truly WTF moment in gaming history... in a good way I mean.
The studio is mostly ex-Ubisoft employees. So yeah, it's their first game as that studio, but they're by no means novice developers. Fair play to them for following their passion though, it's paid off.
I think the guys starting the project were new. They might have hired experts along the way.
The main guy that started it left Ubisoft, they also hired contractors as needed.
https://www.mobygames.com/person/774198/guillaume-broche/credits/
https://www.bbc.com/news/articles/c078j5gd71ro
It sounds like most of the studio is junior, there’s an interesting story behind the game!
I love the new area, I do think the bosses are a bit overtuned (especially the two new superbosses, but those should be a huge challenge), but I was also super rusty and on NG+5 so I can't really say for certain.
Super cool stuff. All 5 new bosses kicked my shit in after I'd been steamrolling the rest of the game, only beat the new area boss and called it there - the new tower shit is way too much for me. Might edit my save back down to NG+ and see how they feel.
Not a fan of the Breaking Death nerf though, I will say that. It really cripples endgame autodeath builds. One of those changes where even if it were a bug, it'd been around so long that they should've let it stay as-is.
Fantastic timing, I just started playing a few days ago and am having a blast!
Oh boy you're in for a ride!
Have fun, I'd like to start this journey again (I do, but I know the world and the story now)
I will be one of those who play the game later in its best state. Like I did with Cyberpunk 2077. :D I just wait until more features are added and bugs get fixed.
From what i have heard this games released in a phenominally good state and there isnt much reason to wait. But might make sense to wait for a sale.
I do not wait because of the state of the launch. I wait, because game will improve over time through updates. Like whatever bugs are ironed out, new features and balance changes and such. Rarely a single player game gets worse over time. In example FSR4 was added now, arguable making the game better than before, as this is the superior technology for this kind of thing on AMD hardware.
Patient gamers unite 🥂
No unexpected crashes, no game breaking bugs. Performance was... dubious. It looks amazing, but UE5 has scalability issues. None of the graphics options seemed to do anything for frame count.
Some users with AMD graphics cards get a hard shutdown during the cutscenes immediately after boss fights.
I played through side by side with my partner, they had to repeat a difficult boss fight several times before they eventually just started skipping post-boss cutscenes on their system and watching them on mine.
::: spoiler They didn’t encounter the issue until: The Lantern Boss :::
I think it's mostly done at this point but no harm in waiting.
The only harm in waiting is just seeing spoilers for anything inside your feeds.