118
3mon
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TTC is alruledy 0xA

CaptainBlagbird - 3mon

Wait it wasn't??

Do you have any followup in this?

37
GandalftheBlack @feddit.org - 3mon

Basically there's no proof
I watched this a while ago so I can't remember everything, but I think essentially it boils down to someone having suggested the idea that it could have been a cosmic ray and the idea was propogated by memes and YouTubers as fact, even though there's no proof and the odds of it being a cosmic ray are astronomically small, pun intended.

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CaptainBlagbird - 3mon

Thanks, I just remember the Bounty and then later Veritasium also doing a video about cosmic rays. I remember the chances actually being surprisingly high, considering how much memory is actually used nowadays and wondering why it hasn't happened much more in different systems. So I waved it off due to ECC etc. taking effect most of the time. This is certainly true, but I probably also got the numbers wrong. So I'm also gonna watch Veritasiums video again more critically now and do some research. It's a very interesting topic for me.

15
Nat (she/they) - 3mon

I think it was confirmed that a single bit flip could have produced that effect, but it's a huge leap to say it must have been cosmic rays. It could just be a hardware fault.

5
NorthWestWind @lemmy.world - 3mon

I want to belieeeve

It's basically what @GandalftheBlack@feddit.org commented.

Additional context for the title is that pannenkoek2012, pioneer of the A Button Challenge (ABC), put up a $1000 bounty for solving the Tick Tock Clock (TTC) upwarp, since techniques in gaining height is extremely valuable as we want to avoid pressing the A Button to jump. No one solved the TTC upwarp. However, solutions have been found for completing TTC without any A presses (0xA) so the TTC upwarp isn't needed anymore.

The 0xA video is insane btw: https://youtu.be/98EpPsaAF_k

28
CheesyFox @lemmy.sdf.org - 3mon

ping me when somebody elaborates pls

7
JustAnotherKay @lemmy.world - 3mon

Ping

5
CheesyFox @lemmy.sdf.org - 3mon

thanks

3
CaptainBlagbird - 3mon

GandalftheBlack posted a good reply, check it out

4
CheesyFox @lemmy.sdf.org - 3mon

thanks, appreciate it

2
9point6 @lemmy.world - 3mon

Well this seems niche

OP, what's all this about?

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ratel @mander.xyz - 3mon

Claim that a bit flip (from 0-1) from a cosmic ray enabled a SuperMario64 runner to glitch through the ceiling.

Video of someone alledgedly recreating the bitflip here with side by side comparison: https://youtube.com/watch?v=X5cwuYFUUAY

Veritasium video about cosmic rays causing unexepected issues with computer memory which I think popularised this case: https://youtube.com/watch?v=AaZ_RSt0KP8

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First_Thunder @lemmy.zip - 3mon

Mario 64 speed run where a gamer managed to jump over a section allegedly thanks to a cosmic ray

15
thebestaquaman @lemmy.world - 3mon

But wasn't it a cosmic ray? I don't get it?

7
NorthWestWind @lemmy.world - 3mon

The chance of it being caused by cosmic ray is astronomically small. It's way more likely that this was caused by some unknown N64 hardware glitch

24
thebestaquaman @lemmy.world - 3mon

Isn't one of the reasons it's argued that it could be a cosmic ray that in millions of automated run-throughs, they haven't been able to reproduce it? That is: Something extremely unlikely, and quite possibly non-deterministic (i.e not a software bug) clearly happened.

Also, I believe they pinpointed that there was exactly one bit-flip. I'm not disagreeing that a bit flip caused by a cosmic ray is astronomically unlikely, but it's not unprecedented either. It does happen, though rarely, and I have yet to see a more convincing explanation for what we saw in that speed run.

14
NorthWestWind @lemmy.world - 3mon

It could be cosmic ray. The fact is we don't know. It's just speaking in terms of probability, it's a lot more likely that this is an N64 bug.

It's not like we don't know what a hardware exploit can do on the N64. For example, you can skip an area in The Legend of Zelda: Ocarina of Time by pulling part of the cartridge out while the game is running.

Tool-assisted Speedruns (TASes, the automated run you mentioned) are mostly run on emulators. If this an N64 hardware bug, it may even be specific to that speedrunner's N64. That's why a TASer actually bought the N64 from this speedrunner to study it lol

12
Zangoose @lemmy.world - 3mon

I think there is more evidence pointing to it being the runner's cartridge or N64 having a hardware fault that caused it to happen. If I'm remembering correctly the runner said they had to frequently reset their runs because their game would crash for no specific reason, and they would reinsert or adjust the cartridge to get it working again.

3
First_Thunder @lemmy.zip - 3mon

Me neither

1
Voroxpete @sh.itjust.works - 3mon

You have got to give us more than that. Come on, I need the Mario speedrun deep lore. Where do I go to find a two hour long video essay about this specific speedrun where at least an hour is spent talking about parallel universes or some shit?

4