433
8mon
34

Game Developer Rule

Zwiebel @feddit.org - 8mon

Game publishers*

80
LuxSpark @lemmy.cafe - 8mon

I wouldnโ€™t put most of that on devs.

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Impleader @lemmy.world - 8mon

Just the one about Larry and his breast milk fetish

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DickFiasco @lemm.ee - 8mon

Game devs back then were also the company owners and CEOs.

60
riwo - 8mon

well good thing thats not the case anymore!

imagine how bad video games would be if these imbecils had any more power smh

/s :<

11
Thorry84 @feddit.nl - 8mon

The minimum requirements one is a bit of a weird one, as those were definitely a thing back then. Gaming pushed computer technology a lot and personally many of my computer upgrades were motivated to play the latest games.

I remember upgrading my PC for Duke3D from 4MB to 8MB, it cost me my entire paycheck.

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๐•ฒ๐–‘๐–Ž๐–™๐–ˆ๐–๐Ÿ”ป๐•ฏ๐–ƒ (he/him) - 8mon

Back then strict requirements made sense. Doubling anything made a huge difference. Not so much anymore. Today's AAA games do look marginally better than the AAA games of 5 years ago, but only marginally, and these slight improvements in fidelity have massive computational cost which directly results in worse performance.

https://i.imgur.com/MJ18XDN.png

17
mriswith @lemmy.world - 8mon

Yeah, Quake 2 recommended a Pentium 133, and that was released two years earlier(the AMD equivalent was released only a year and a half before the game). It required a Pentium 90 which was three years old, but it didn't run smooth from what I remember.

That sort of requirement for a major component today would be considered self-sabotage for most non-vr pc games.

10
kittenzrulz123 - 8mon

When games like Half-Life were released im pretty sure most people didnt have a 3d capable GPU

8
BastingChemina @slrpnk.net - 8mon

I remember very specifically not being able to play a game I was gifted because it needed at least 256mb of ram and the family computer only had 128mb.

I was extremely sad, then after months tried to push my parents to her a new computer. They say that the computer is supposed to have 256mb of ram.

After a while we realized that one of the ram sticks was not properly plugged in.

7
t_berium @lemmy.world - 8mon

Yeah, imagine the games we could have if this had not stopped because of consoles.

Not saying it was a good development. Just saying it rapidly developed game graphics and systems.

1
lovelily @lemmy.today - 8mon

ya have to consider that game development back then was a hobby/new business venture and the corporations hadnt gotten its capitalist, profit-maximizing ray all over the process yet

just look at indies vs the usual story of how upper management gets in the way of development

21
Glide @lemmy.ca - 8mon

Exaclty. I can find you an indie game in the last couple years for each top-line category. Well, except coding the entire game in assembly. I mean, it's a flex, but we just don't live in that world of necessity anymore.

10
scops - 8mon

That first one doesn't make any sense. Every processor has its own assembly language. The game would run on YOUR machine and any others running the same processors, but you'd have to build a custom version for any other processor you want to support.

That said, it could potentially be insanely well optimized for that platform if everything was hand coded.

18
Barbecue Cowboy - 8mon

That one is about Chris Sawyer. He'll remind people that there was a bit of C in there, but 99% x86 assembly / machine code in his words.

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Clbull @lemmy.world - 8mon

I think he only used C to build the installer. The rest was coded in x86 assembly.

Building anything in x86 assembly is a gargantuan effort, but then Chris Sawyer built a game on the same level of scale as RollerCoaster Tycoon...

15
paris - 8mon

For anyone interested in why, C was new and didn't yet optimize to the same level that a clever and experienced human could optimize Assembly. IIRC, by the time he was developing Roller Coaster Tycoon, C compiler optimization was on par with human Assembly optimization, so it was the last notable game written entirely in Assembly for optimization purposes.

I think this was the video I watched where I learned this: https://youtu.be/0JouTsMQsEA

7
criss_cross @lemmy.world - 8mon

Imma need some context on that breastmilk one.

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criss_cross @lemmy.world - 8mon

Jesus Christ thatโ€™s horrible.

2
VolumetricShitCompressor @lemmy.dbzer0.com - 8mon

I'm in love with the amount of different wojaks that are there these days.

11
Cactus_Head - 8mon

There are like two at best

2
Jumuta @sh.itjust.works - 8mon

just play indie

7
UnsavoryMollusk @lemmy.world - 8mon

All of this seems like management/higer up decision to me

7
Yerbouti - 8mon

Big if true.

4
GusTheBard @midwest.social - 8mon

Except that they are talking explicitly about games like Rollercoaster Tycoon and Doom. Full colored games with animations, soundtracks, the whole thing (and aged pretty well too, imo)

15
FelixCress @lemmy.world - 8mon

100% that. They are essentially selling a broken product, it is ridiculous.

3
waldfee - 8mon

๐ŸŽถits uncompressed asset time๐ŸŽถ

3
MonsterCity7732 @sh.itjust.works - 7mon

This is unfortunately very true. Thankfully there are a lot of great indie games that don't have this problem.

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